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Randomized quasipolynomial-time mean-payoff games
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Abstract
We give a randomized algorithm that computes the complete zero-threshold winning set of a finite mean-payoff game with arbitrary signed integer edge weights encoded in binary. For total explicit input length L, it uses $2^{O((\log(L+2))^2)}$ bit operations on every random tape and is correct with probability at least 7/8. A polynomial-time check certifies the winning regions and positional strategies for both players or reports failure. Independent repetition therefore gives an always-correct algorithm with the same expected quasipolynomial bit bound.
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Notes
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Collected automatically by AI tools (Claude Opus 5.5 and GPT-6 Astra, 2026-10-21) and not checked by a person. May be wrong or incomplete. Report an error.
Formalization
- OpenAI math release, Lean scope notes for family 104 (lean/docs/104.md, release of 6 Oct 2026). Describes two formalized statements: this paper's randomized algorithm, which outputs the complete zero-threshold winning set with probability at least 7/8 in quasipolynomial bit time on every tape, and a finite counterexample to one step of Truffet's elimination procedure (the subject of this paper's appendix). [family-level]
- OpenAI math release, RandomizedMeanPayoff.lean (comparator statement) (lean/ComparatorChallenges, release of 6 Oct 2026). States
OAI.randomized_quasipolynomial_mean_payoff: a fixed randomized machine halts on every random tape within $2^{C(\log_2(L+2))^2}$ steps and is correct on at least 7/8 of tapes; the proof is not in this comparator file.
Possibly relevant literature (found by the agent, not checked)
- Dani Dorfman and Uri Zwick, Strategy recovery for Mean-Payoff Games is as hard as solving them from scratch (arXiv:2610.25188, 18 Oct 2026). This paper's certified output includes positional strategies for both players, and Dorfman–Zwick prove that recovering strategies from values is as hard as solving the game; their note added in proof cites the deterministic companion, not this paper.
- Ali Asadi, Krishnendu Chatterjee, Ruichen Luo, Algorithms with Smoothed Polynomial-Time Complexity for Deterministic Discounted-sum and Mean-payoff Games (arXiv:2610.14150, 9 Oct 2026). The introduction contrasts randomness in the input (Loff–Skomra's smoothed model) with randomness in the algorithm; this newer paper extends smoothed polynomial bounds to general game graphs and does not mention the OpenAI release.
Digests and expositions
- Latent Seminar, Quasipolynomial algorithms for mean-payoff games (7 October 2026). Explains the four manuscripts' potential comparisons, recursive methods, stochastic discounting, and parity strategy composition, explicitly without independently verifying the complete proofs. [family-level]
- AI Proved What?, Who wins in the long run? (Episode 104, October 2026; status updated 19 October 2026). Provides an animated exposition and transcript covering all four claims, the binary-weight complexity distinction, and the reported limits of Lean coverage. [AI-generated per source] [family-level]
News and blogs
- Carlos Toledo, OpenAI's math release: what it claims beyond what it checks (audit report, 10 October 2026). Identifies family 104 among families whose formal statements cover less than the announced results, specifically flagging the deterministic algorithms and their extensions. [family-level]
Elsewhere
- Emergent Mind: family 104
Independent sites; their content is not reviewed here.
Cite
@misc{OAI:Randomized-quasipolynomial-time-mean-payoff-games-September-25-2026,
author = {{OpenAI}},
title = {{Randomized quasipolynomial-time mean-payoff games}},
howpublished = {OpenAI Math Release preprint
\href{https://github.com/openai/math/blob/main/preprints/Randomized-quasipolynomial-time-mean-payoff-games-September-25-2026/paper.pdf}{OAI:Randomized-quasipolynomial-time-mean-payoff-games-September-25-2026}},
year = {2026}
}Lean formalization
OpenAI provides Lean files for this family: lean/docs/104.md. The Lean statements have not been checked by people against the paper's claims.
Family 104: Quasipolynomial algorithms for mean-payoff, stochastic and parity games
Gives deterministic algorithms using $2^{O((\log(L+2))^2)}$ bit operations, for complete binary input length L, for ordinary mean-payoff games and two separate extensions. They compute exact values and optimal positional strategies in ordinary games, the nonnegative expectation-of-liminf value set in turn-based stochastic games, and the winning set for nonnegative liminf mean payoff conjoined with parity. Signed rewards, rational chance probabilities, and parity priorities are unrestricted and binary-encoded.
Other papers in this family:
- Turn-Based Stochastic Mean-Payoff Games in Deterministic Quasipolynomial Time · October 5, 2026
- Mean-payoff parity games in quasipolynomial time · October 5, 2026
- Deterministic quasipolynomial-time mean-payoff games · September 25, 2026