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Mean-payoff parity games in quasipolynomial time
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Abstract
We give a uniform deterministic quasipolynomial-time algorithm for mean-payoff parity games. It computes all vertices from which a player can enforce both nonnegative liminf mean payoff and the parity condition, with arbitrary signed binary rewards and unrestricted binary priorities. The running time is $2^{O((\log(L+2))^2)}$ bit operations, where L is the complete input length.
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Notes
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Collected automatically by AI tools (Claude Opus 5.5 and GPT-6 Astra, 2026-10-21) and not checked by a person. May be wrong or incomplete. Report an error.
Formalization
- OpenAI math release, Lean scope notes for family 104 (lean/docs/104.md, release of 6 Oct 2026). The notes describe the randomized zero-threshold theorem and a finite counterexample to Truffet's elimination procedure, and list only the two September 25 mean-payoff papers; this paper's mean-payoff parity reduction is not formalized. [family-level]
Related prior literature mentioned by others
- Paweł Parys, Parity Games: Zielonka's Algorithm in Quasi-Polynomial Time (MFCS 2019, 20 August 2019). The AI Proved What? exposition identifies Parys's dominion recursion as the predecessor adapted by this paper, which also cites it in its bibliography.
Digests and expositions
- Latent Seminar, Quasipolynomial algorithms for mean-payoff games (7 October 2026). Explains the four manuscripts' potential comparisons, recursive methods, stochastic discounting, and parity strategy composition, explicitly without independently verifying the complete proofs. [family-level]
- AI Proved What?, Who wins in the long run? (Episode 104, October 2026; status updated 19 October 2026). Provides an animated exposition and transcript covering all four claims, the binary-weight complexity distinction, and the reported limits of Lean coverage. [AI-generated per source] [family-level]
News and blogs
- Carlos Toledo, OpenAI's math release: what it claims beyond what it checks (audit report, 10 October 2026). Identifies family 104 among families whose formal statements cover less than the announced results, specifically flagging the deterministic algorithms and their extensions. [family-level]
Elsewhere
- Emergent Mind: family 104
Independent sites; their content is not reviewed here.
Cite
@misc{OAI:Mean-payoff-parity-games-in-quasipolynomial-time-October-5-2026,
author = {{OpenAI}},
title = {{Mean-payoff parity games in quasipolynomial time}},
howpublished = {OpenAI Math Release preprint
\href{https://github.com/openai/math/blob/main/preprints/Mean-payoff-parity-games-in-quasipolynomial-time-October-5-2026/mean-payoff-parity.pdf}{OAI:Mean-payoff-parity-games-in-quasipolynomial-time-October-5-2026}},
year = {2026}
}Lean formalization
OpenAI provides Lean files for this family: lean/docs/104.md. The Lean statements have not been checked by people against the paper's claims.
Family 104: Quasipolynomial algorithms for mean-payoff, stochastic and parity games
Gives deterministic algorithms using $2^{O((\log(L+2))^2)}$ bit operations, for complete binary input length L, for ordinary mean-payoff games and two separate extensions. They compute exact values and optimal positional strategies in ordinary games, the nonnegative expectation-of-liminf value set in turn-based stochastic games, and the winning set for nonnegative liminf mean payoff conjoined with parity. Signed rewards, rational chance probabilities, and parity priorities are unrestricted and binary-encoded.
Other papers in this family:
- Turn-Based Stochastic Mean-Payoff Games in Deterministic Quasipolynomial Time · October 5, 2026
- Deterministic quasipolynomial-time mean-payoff games · September 25, 2026
- Randomized quasipolynomial-time mean-payoff games · September 25, 2026