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Deterministic quasipolynomial-time mean-payoff games
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Abstract
We give a deterministic algorithm that computes the complete zero-threshold winning set of a finite mean-payoff game with arbitrary signed integer edge weights encoded in binary. For total explicit input length L, it uses $2^{O((\log(L+2))^2)}$ bit operations. A reduction also computes the exact rational value at every vertex and globally optimal positional strategies for both players within the same quasipolynomial bound.
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Notes
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Collected automatically by AI tools (Claude Opus 5.5 and GPT-6 Astra, 2026-10-21) and not checked by a person. May be wrong or incomplete. Report an error.
Follow-up works
- Dani Dorfman and Uri Zwick, Strategy recovery for Mean-Payoff Games is as hard as solving them from scratch (arXiv:2610.25188, 18 Oct 2026). Reduces solving mean-payoff games to recovering optimal strategies from known values; its "Note added in proof" (HTML version) cites this preprint ("OpenAI recently announced a quasipolynomial-time algorithm for solving MPGs") and adds that its reductions remain meaningful since the algorithm is not polynomial-time.
Formalization
- OpenAI math release, Lean scope notes for family 104 (lean/docs/104.md, release of 6 Oct 2026). The notes list this paper as an accompanying paper, but the formalized statements are the randomized companion's zero-threshold algorithm and a finite counterexample to Truffet's elimination step; the deterministic main theorem is not formalized. [family-level]
Possibly relevant literature (found by the agent, not checked)
- Ali Asadi, Krishnendu Chatterjee, Ruichen Luo, Algorithms with Smoothed Polynomial-Time Complexity for Deterministic Discounted-sum and Mean-payoff Games (arXiv:2610.14150, 9 Oct 2026). The introduction contrasts this paper with smoothed results on ergodic graphs (Loff–Skomra); this newer paper claims smoothed polynomial complexity for a strategy-iteration variant on general game graphs and does not mention the OpenAI release.
Digests and expositions
- Latent Seminar, Quasipolynomial algorithms for mean-payoff games (7 October 2026). Explains the four manuscripts' potential comparisons, recursive methods, stochastic discounting, and parity strategy composition, explicitly without independently verifying the complete proofs. [family-level]
- AI Proved What?, Who wins in the long run? (Episode 104, October 2026; status updated 19 October 2026). Provides an animated exposition and transcript covering all four claims, the binary-weight complexity distinction, and the reported limits of Lean coverage. [AI-generated per source] [family-level]
News and blogs
- Carlos Toledo, OpenAI's math release: what it claims beyond what it checks (audit report, 10 October 2026). Identifies family 104 among families whose formal statements cover less than the announced results, specifically flagging the deterministic algorithms and their extensions. [family-level]
Elsewhere
- VibeMathed: Problem record
- Emergent Mind: family 104
Independent sites; their content is not reviewed here.
Cite
@misc{OAI:Deterministic-quasipolynomial-time-mean-payoff-games-September-25-2026,
author = {{OpenAI}},
title = {{Deterministic quasipolynomial-time mean-payoff games}},
howpublished = {OpenAI Math Release preprint
\href{https://github.com/openai/math/blob/main/preprints/Deterministic-quasipolynomial-time-mean-payoff-games-September-25-2026/paper.pdf}{OAI:Deterministic-quasipolynomial-time-mean-payoff-games-September-25-2026}},
year = {2026}
}Lean formalization
OpenAI provides Lean files for this family: lean/docs/104.md. The Lean statements have not been checked by people against the paper's claims.
Family 104: Quasipolynomial algorithms for mean-payoff, stochastic and parity games
Gives deterministic algorithms using $2^{O((\log(L+2))^2)}$ bit operations, for complete binary input length L, for ordinary mean-payoff games and two separate extensions. They compute exact values and optimal positional strategies in ordinary games, the nonnegative expectation-of-liminf value set in turn-based stochastic games, and the winning set for nonnegative liminf mean payoff conjoined with parity. Signed rewards, rational chance probabilities, and parity priorities are unrestricted and binary-encoded.
Other papers in this family:
- Turn-Based Stochastic Mean-Payoff Games in Deterministic Quasipolynomial Time · October 5, 2026
- Mean-payoff parity games in quasipolynomial time · October 5, 2026
- Randomized quasipolynomial-time mean-payoff games · September 25, 2026